Spotsy Premier U12 Girls- Champions-Capitol Futsal Cup

Central Virginia Futsal Rules Winter 2023-24



Facility /Grounds Protocols

Please park in available spaces behind the orange cones at the 1st building. Parking in front of the 2nd building (gym) is reserved for Game Officials/Coaches. No parking in any reserved or identified spaces.


Gatorade and colored sports drinks are not allowed, as they stain the floor. Concessions are available all day and outside food and beverages are not allowed. Proceeds from concessions helps us provide soccer and futsal to youth in the community.

Prohibited Behaviors

The following are strictly prohibited on FCCWO Sports grounds/Facilities: Profanity, Smoking, Alcoholic beverages, Pets, Littering, Illegal substances, Venturing around the facilities, Playing on the Playground.

Post Game

In order to sanitize the facility between matches and prevent prolonged gathering, we ask players who have completed their match to exit the facility. If players are waiting for parent pickup, they may remain in the gym on the bleachers.

Competition Format & Rules

Official FUTSAL FIFA Rules and Regulations as stated under the Laws of The Game will be enforced. Modifications are noted below under House Rules.

General Rules

Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
There is no overtime, injury time or stoppage time.
Teams are comprised of four outfield players and one goalkeeper.
The goalkeeper must wear a different color jersey than the outfield players.
There is no offsides in futsal.


All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions. A substitute may not enter the pitch until the player leaving the pitch leaves through the substitution zone in front of his teams’ bench. Any substitute who enters the pitch before the player being replaced has completely left the field of play may be shown a yellow card. All substitutions must take place through the substitution zone in front of his teams’ bench -- not at the half-way line.

Teams will not switch benches (nor ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.


Kickoffs: A goal may not be scored directly from a kick-off. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.

Kick-ins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kick-in that goes directly in the opposing goal is a goal clearance for the opposing team. A

Kick-in that goes directly in the defensive goal is a corner kick of the opposing team.) If the kick-in does not enter the pitch or if the kick is not taken within 4 seconds the kick-in is taken by the opposing team.

Goal Clearances: are taken when the ball wholly crosses the goal line and not under the crossbar and between the goalposts and after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.

Corner Kicks: are direct. The ball must be placed directly on the corner arc and the kick must be taken within 4 seconds. If the kick is not taken within 4 seconds the restart becomes a goal clearance for the opposing team.

Free Kicks: may be indirect or direct. The ball must be stationary before the kick may be taken.

Penalty Kicks: are taken from the penalty spot and must be taken by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and even or behind the ball when the kick is taken.

Fouls and Misconduct

Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent, prevents the goalkeeper from releasing the ball with her hands, goalkeeper takes more than 4 seconds to release the ball when in possession in his own half, plays the ball again within his own half after releasing the ball and the ball doesn’t touch an opponent or has gone out of play, or commits any offense for which play is stopped to caution or eject a player.

Direct Free Kicks: When a player kicks an opponent, tackles an opponent, trips an opponent, jumps at an opponent, charges an opponent, strikes an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately.

Yellow Card / Caution: The offending player is shown a yellow card. If a player is shown two yellow cards in a match, he is shown a red card.

Red Card / send-off: The offending team plays with one less player for two full game minutes or unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.

Accumulated Fouls: All direct free kick fouls are recorded on the scoresheet and on the scoreboard. If one team accumulates 6 or more direct free kick fouls in one half, the opposing team will take a direct free kick without a wall. If the foul occurs farther from the attacking goal than the second penalty spot, the Direct Free Kick Without a Wall is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the Direct Free Kick Without a Wall from the second penalty spot or from the spot of the foul. All Direct Free Kicks Without a Wall must be kicked with the intention of scoring a goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and even or behind the ball when the kick is taken. The goalkeeper may be off the goal-line but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half and carry over into extra-time if being played.

Second Penalty Spot: 30 feet from goal-line and the center of the goal

Penalty Spot: 20 feet from goal-line and the center of the goal and placed at the top of the penalty area line.

Advantage: Advantage is applied in Futsal. Direct free kick foul will count as accumulated fouls if advantage is applied even if play is not stopped by the referees. If the referee gestures with both arms, the foul was a direct free kick foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and will not count as an accumulated foul.

The Goalkeeper

  • Must wear a different color shirt.
  • He may wear long pants and/or other padding as deemed safe by the match referee.
  • May receive a kick-in directly.
  • May kick the ball directly over the half-way line.
  • May score directly with his feet during the run of play.
  • May not possess the ball for more than four seconds in his own half.
  • May throw the ball directly across the half-way line.
  • May not score a goal by using the hands (cannot throw or hit the ball directly into the goal)
  • Cannot touch the ball again in any way within his own half after releasing the ball into play unless an opponent has touched it or it has gone out of play.

The Ball

Game balls shall be provided by the league for regular 
season matches.  The size ball used by each age group is as

Size 3 Futsal Ball - Youth (11 & Under)

Size 4 Futsal Ball - Adult (12 and Over)

Outdoor balls should not be brought into the facility. They are not allowed for warm-up. Only futsal balls are allowed.

House Rules to the Laws of the Game

Pre-Game Warm Ups
Players are encouraged to arrive a minimum of 30 minutes before games. A warm up area is provided to the left in the gym, for teams scheduled to play next only. There will possibly be a few minutes for teams to warm up on the court pre-game. The match cannot begin until both teams have at least three players. If a team fails to show for a scheduled match, the referee shall allow a 5-minute grace period. After the 5 minutes, if the team has not yet arrived, or does not have enough players to field a team (3), the game will be forfeited.

# of Players

If one team cannot field the minimum number of players, the opposing team, with the consent of both coaches, may loan players to the short team in order to allow the match to begin.  This shall be noted by the score keeper and referee in their game reports.  The status of a match thus played shall be determined by the league (e.g., forfeit, or match counts for league play).

The Players Equipment

The two teams must wear colors that distinguish them from each other.  The home team shall change if the two teams match.

Players must wear masks, indoor flat bottom sneakers, shin guards, and bring a water bottle(s).

Duration of the Match

House league matches will be played with a running clock. Each team is allowed one 1-minute time out during each half. The clock will stop during time outs. Halftime will be 3 minutes for all matches. The duration of matches shall be as follows:

All Age Groups – 2 x 22 Minutes

Coach Ejections

If a coach is ejected from any match, a referee’s report of the incident shall be turned over to the League administrator by the referee.

The minimum penalty for an ejection is that the coach shall not be permitted to coach or remain on the player’s bench in the immediate next match.

The maximum penalty, after review by the League, may result in the individual coach or team’s expulsion from the League.

Games Cancelled by opponents

If an opponent cancels a game or does not show for the game, the other team may use the game time. If a team must cancel, the coach should call the League as soon as possible so the referee can be notified and the other team given a chance to plan accordingly. Cancelling a game not only short-changes your team, but your scheduled opponent.

Games Cancelled by The League

The League reserves the right to postpone or cancel games at any time for any reason such as inclement weather or facility problems. Game cancellations will be posted on and emails/text messages will be sent to coach and parent email accounts on file.






Winter 2022

Why play 5v5?

According to the National Soccer Coaches Association of America: 

 "The NSCAA recommends 5 v. 5 for a variety of reasons:

  • It is the smallest number of players that still allows for three passing directions: forward, sideways and backward. This is important because soccer is a three-directional game.

  • It is the smallest number of players that gives us positional play: goalkeeper, backs, midfielders and forwards.

  • It keeps all players involved throughout the game by putting them under pressure for the entire game. There is nowhere to hide in 5 v. 5 play - the players are forced to be actively engaged the whole time."

The benefits are clear:

- Field players get more meaningful touches, as players are under constant pressure

- Players have more chances to develop finishing skills, needing to beat a goalie to score

- Goalies get more opportunities to defend and then distribute the ball than in an entire season of full sided soccer

- Accepted worldwide as the most effective game for developing youth players

- The national youth game of Brazil, credited with creating the highest number of international superstars from one country

- The Format Promoted by Europe's top youth soccer scholars, and implemented in the European professional youth academies

Winter Futsal Academy Begins November 12. The League Begins December 9!!